Houdini Tutorial: Abstract Particle Animation Using Vellum & Octane Render

Support us on Patreon: Inspired by Maxim Zhestkov’s great artwork , we set up a simple Vellum grain sim and render the results using Octane render. Download Project File: 00:00 - Intro 00:19 - Setting Up The Basic Shape 03:09 - Creating The Particle Source Shape 03:29 - Creating The Collider Shape 04:16 - Setting Up Vellum 06:36 - Swirling Particles Using POPWind 08:17 - Slowing Down The Simulation 08:48 - Coloring The Particles 09:09 - Setting Up Glue Constraints 11:11 - Transferring Stress Values To Particles 12:50 - Alternative: VEX To Transfer Attributes 14:15 - Smoothing Stress Values 15:00 - Caching The Sim 15:55 - Rendering: About Different Render Engines 16:45 - Setting Up Octane Render 17:58 - Setting Up Materials 24:15 - Color Management & In-IPR Comping 25:30 - Adjusting HDRI Lighting 25:47 - Motion Blur Settings 26:15 - Pathtracer Settings 28:01 - Output Settin
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