Houdini Tutorial: Abstract Particle Animation Using Vellum & Octane Render
Support us on Patreon:
Inspired by Maxim Zhestkov’s great artwork , we set up a simple Vellum grain sim and render the results using Octane render.
Download Project File:
00:00 - Intro
00:19 - Setting Up The Basic Shape
03:09 - Creating The Particle Source Shape
03:29 - Creating The Collider Shape
04:16 - Setting Up Vellum
06:36 - Swirling Particles Using POPWind
08:17 - Slowing Down The Simulation
08:48 - Coloring The Particles
09:09 - Setting Up Glue Constraints
11:11 - Transferring Stress Values To Particles
12:50 - Alternative: VEX To Transfer Attributes
14:15 - Smoothing Stress Values
15:00 - Caching The Sim
15:55 - Rendering: About Different Render Engines
16:45 - Setting Up Octane Render
17:58 - Setting Up Materials
24:15 - Color Management & In-IPR Comping
25:30 - Adjusting HDRI Lighting
25:47 - Motion Blur Settings
26:15 - Pathtracer Settings
28:01 - Output Settin