IGS 2007: Jon Blow - ’Indie Prototyping, Braid, & Making Innovative Games’
Part of the 2007 Independent Games Summit, held at the Game Developers Conference 2007 in San Francisco, March 2007:
Indie Prototyping, Braid, & Making Innovative Games (Jonathan Blow, Number None)
Former Game Developer magazine code columnist and 2006 IGF Design Innovation winner Jonathan Blow, the creator of innovative time-manipulating platform title Braid, discusses the deliberate methodology behind his indie game prototyping. He shows how he conceives, develops, and tests out indie concepts in playa
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