Unreal Engine Batman Arkham #18: Lets get nuts...

There are mostly just new skins this time, as I didn’t have the time and motivation to work on a lot of gameplay stuff (although there are still some minor tweaks here and there). One of the highlights is obviously my version of Michael Keatons Batsuit from the Flash movie, which is without doubt the most extensive and probably also one of the best 3D models I have made so far. I also took the leap of making it almost entirely from scratch, as the only pieces of the model that originate from other existing models are the face itself, some small sections of the boots and then the gloves (building topology for small stuff like hands is kinda sucky lol). I’m pretty sure that this is also the longest it ever took me to fully complete a skin, as it was probably a months worth of solid sculpting and modelling work (excluding any breaks in between) but I am fairly proud on the final results and it seems worth the time and effort to me. It’s obviously also not a 100% accurate replica as always, I just
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