Making of de_sparity - Part 12: Post-release playtesting
This series is finally at an end. What you do AFTER releasing a map can often be just as important as making the map itself. I playtested it for weeks with hundreds of players of all skill levels. There have been countless tweaks and adjustments, from small texture bugs to entire bombsite overhauls. Thank you to everybody who has helped de_sparity to become what it is! XOXOXOXO
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