Skinning a full character. Painting, mirroring, and transferring skin weights (Maya & NGskintools)
This video shows skinning and skin weights painting techniques for a full character in Maya, including the face, using both NGskintools and Maya’s native tools. The tutorial also shows how to export, import, transfer, mirror and relax skin weights, as well as how to transfer weights from the character to their clothes.
This video has been made possible thanks to the support from David Hallows!
00:00:00 - Intro
00:01:49 - Evaluating the model
00:03:03 - Rigging from neutral poses is easier
00:03:59 - Details in modelling VS displacement
00:05:11 - Fantastic sleeves and where to find them
00:06:03 - Skinning belts and buckles
00:06:36 – Topology and overlapping surfaces
00:08:51 - Posing a face for rigging
00:09:16 - Evaluating current skinning
00:09:58 - Evaluating joints pivots before skinning
00:10:37 - How to increase joints display size in Maya
00:10:47 - Finding the head and neck pivots
00:11:31 - The pelvis pivot and chest pivots
00:12:1
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