Big Interview with Music Composer Sean Murray: From HolLywood films to gaming scores.

Sean Murray is the composer behind the best selling films and Game: Call of Duty Black Ops/World at War and True Crime series. 00:00 About Sean Murray 01:30 About his father Don Murray and the compose Brad Fiedel (Composed for Terminator) 03:15 What composers inspire you? 05:20 How composer get into writing scores for games? About True Crime game series 08:20 Sean and His father wrote opera for True Crime: New York city. 09:20 About writing the score for Call of Duty: World at War. 10:20 About studying the history of WW2 to portray the hardship of the battle. 13:00 About the process writing for Call of Duty after True Crime - “Completely different.“ 16:20 How the technological process changed from game to game. 17:55 How long did it take to write the score for each of Call of Duty game? 19:16 Is there a difference writing music in Europe,Prague and USA? 22:00 About writing the Soviet Anthem for “World at War“ 24:45 About reflecting the mental state of Mason (Protaginist in Black Ops) with music. 26:49 Do the movies inspire you to write music? 28:00 Writing the music for Black Ops 29:30 Music for Counter-Strike/ Does Sean Murray play the videogames? 31:20 About the Collaboration and Reworking. 33:10 About the Russian Actor Alexander Nevsky and scoring the music for his movies. 36:50 About British singer Morrissey 38:00 What is the secret of being productive? 39:40 About Sean’s experience as an stuntman 42:30 Sean wanted to be the composer since his childhood. 46:05 The hardest project to work with is... 48:00 How interactive the score should be in modern games? 50:00 What is the process of writing score for Films and games? 53:45 What is the difference working with different directors? About Joe Sweden, Alexander Nevsky and Jesse V. Johnson. 56:30 Tips for the beginning composers - “Be the pain in the ass!“ 1:00:39 And again about the game Sean Murray likes to play.
Back to Top