Making a Procedural Magical Blast | Blender Geometry Nodes | Part 1
First part of Magical Blast creation series with Blender Geometry Nodes, with Sin wave explained. here in this part, we create our basic beam, of our stylized effect,
Download Project Files:
(For Blender 3.1)
(For Blender 3.0)
Chapters |
00:00 - intro
00:39 - making the beam
05:20 - sin wave explained
06:05 - applying sin wave
07:12 - wave offset
08:30 - extracting values
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geometry nodes