We’ll talk about which design patterns game programmers use, what design patterns are... and why you should care about them. I’ll also show you how to implement each pattern in unity using some simple code and examples.
0:00 - Intro
1:11 - Beg for Likes
1:28 - Singleton Pattern
4:55 - Observer Pattern
9:52 - Command Pattern
16:32 - Component Pattern
17:41 - Flyweight Pattern
21:15 - State Pattern
22:35 - 100’s of design patterns? (wrap-up and discussion)
More about patterns and courses:
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