A neat realtime water caustics technique using partial derivatives in UE!
Files are available for free on my Patreon:
Twitter:
Links:
Credits were credits are due! Shout out to Evan Wallace : @evanwallace/rendering-realtime-caustics-in-webgl-2a99a29a0b2c
0:00 Intro
0:30 Water Material
1:07 Caustic Material
1:22 Light Wavefront
2:44 Light Area with DDX/DDY
3:47 Caustic Position
5:05 Caustic Visualization
5:32 Extra WPO
5:50 Outro
Quick video to explain a neat caustic technique based on partial derivatives. Hope you’ll enjoy :)
Cheers!
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