A neat realtime water caustics technique using partial derivatives in UE!

Files are available for free on my Patreon: Twitter: Links: Credits were credits are due! Shout out to Evan Wallace : @evanwallace/rendering-realtime-caustics-in-webgl-2a99a29a0b2c 0:00 Intro 0:30 Water Material 1:07 Caustic Material 1:22 Light Wavefront 2:44 Light Area with DDX/DDY 3:47 Caustic Position 5:05 Caustic Visualization 5:32 Extra WPO 5:50 Outro Quick video to explain a neat caustic technique based on partial derivatives. Hope you’ll enjoy :) Cheers!
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