In this video I demonstrate how to tweak and modify pathfinding in ATBTT in various ways, based on a question asked in my support thread.
Here I add water that halts movement, roads that grant extra move points and one directional move cost penalties for tile height differences.
Even though this was made over a year later, I build upon the features I added in Terrain Costs #1. So if you want to follow along I recommend watching that one first:
Link to support thread on the UE4 forums:
Join the ATBTT Discord:
Available at the Unreal Engine Marketplace:
Оригинал видео -
0:00 Приветствие
11:05 Road
17:41 Height Differences
23:38 Default Edge Costs