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Please take an important note all tests were ran at and with TSX-FA!
The 2c/4t is a very unrealistic scenario, the video is mainly focused on how well each thread setting is scaled. Mitigations are also disabled.
The Audio in the video only comes from the 6c/12t, read below for more info.
I also forgot the existence of “lower spu thread priority“ setting, there might be a chance some games could had slightly better performance w/ 2c4t or 4c/4t
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Specific Version used: RPCS3 Alpha
Timestamps
0:00 - Hatsune Miku: Project DIVA F
0:30 - Yakuza Kenzan
1:00 - Persona 5
1:20 - Skate 3
2:20 - Yakuza 5
2:50 - Yakuza Ishin
3:42 - Red Dead Redemption
4:52 - Ratchet and Clank Future: Tools of Destruction
6:02 - The Last of Us
6:42 - Uncharted 2
7:42 - Gran Turismo 5 (Illusion build)
8:57 - Infamous 2 Demo
- Hatsune Miku:
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