Godot 4 - How To Create an Infinite Procedurally Generated 3D Game World
Автор - Karl Johannisson (maywake)
ссылка -
От автора:
In this tutorial you’ll learn how to create an infinitely expanding procedurally generated 3d world in Godot 4. The principles are applicable in any engine. The player will be able to move around in this world and it’ll expand forever.
We are using something called Simplex noise as the basis for the procedurally generated 3d world. From this random noise we can then map into different types of representations in our game world. In this case we set the colors and vertical positions of floor cubes based on the noise value. But this can be expanded further and only the viewer’s imagination sets the limit for what is possible.
You can find the code from this project on Github:
49 views
452
165
2 months ago 00:05:21 3
Godot 4 - How to stop enemies falling off platforms using a RayCast
2 months ago 00:09:38 12
Godot 4 - 3D Dice Rolling Animation
2 months ago 00:36:07 22
Godot 4 - A Complete Guide to Y-SORTING
2 months ago 00:14:50 19
Godot 4 - Build Sudoku Game
2 months ago 00:05:22 16
Godot 4 - Random Items with Rarity Logic
2 months ago 00:07:06 15
Godot 4 - How to make things float
2 months ago 00:05:48 18
Godot 4 - Button Push
2 months ago 00:06:27 23
Godot 4 - 3D overlay on 3D scene
2 months ago 00:02:58 32
Godot 4 - Mesh Masks To See-through Other Objects
2 months ago 00:41:21 127
Godot 4 - Your First 3D Platformer Tutorial
2 months ago 00:04:09 25
Godot 4 - Analog Clock
2 months ago 00:18:05 27
Godot 4 - Making Minesweeper
2 months ago 00:36:39 552
Godot Engine 4 - Создание базового Java / Kotlin плагина для игры в Android Studio
2 months ago 00:09:39 33
Godot 4 - Rigid Body Character Controller
2 months ago 00:15:55 31
Godot 4 - Visibility Occlusion
2 months ago 00:02:07 18
Godot 4 - Create a 3D Minimap
2 months ago 00:14:37 21
Godot 4 - CARD GAME Tutorial (part 7) - Create an OPPONENT
2 months ago 00:02:10 583
Automate Level Design with Tiled Automapping & Godot 4.3 C#