Blender 3D Creature Modeling for Games - Part 1: Sculpting Timelapse

In the first part of the creature modeling series, the basic shape of the creature is sculpted. No concept art was used. The creature is made for my upcoming game Guards & Conquerors. Part 1 - Base Sculpting: Part 2 - Retopology: Part 3 - Details Sculpting: Part 4 - UV Unwrap & Texturing: Tools / Resources used: Blender 3.1 Various alphas from
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