The Brilliance of Red Alert 2’s Campaign Design | Game Design Analysis

Check out my new game on Steam! (DEMO also available in Arabic and Turkish) Promo - 0:00 Intro - 0:29 Mission 1: Lone Guardian - 1:54 Mission 2: Eagle Dawn - 15:23 Mission 3: Hail to the Chief - 26:37 Mission 4: Last Chance - 35:45 Mission 5: Dark Night - 45:42 Outro - 54:54 Welcome to another C&C game design analysis video! Command & Conquer: Red Alert 2 is a beloved RTS title for many of us. It is accessible to a wide casual audience, and offers a quirky and fun single-player campaign experience. However, how much of our fond memories towards RA2 is a result of nostalgia? Will this two-decade-old game fare well according to the level design principles we have today? Can Red Alert 2 stand up against modern Real-Time Strategy titles such as StarCraft 2? In today’s video, I will analyze vanilla RA2’s Allied campaign level by level, beat by beat. Flow diagrams are created to show th
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