Breaking down my procedural ghost shader in Blender.
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CHAPTERS
00:00 - Introduction
00:52 - Quick Explanation
03:59 - Surface Nodes Breakdown
04:26 - Getting Vector Data
05:44 - Getting a Gradient
06:50 - Detailing the Gradient
08:08 - Subtracting Generated Textures
10:16 - Alpha / Transparency
11:24 - Color
12:07 - Coverage
12:35 - Volume Effect
12:52 - Transparency Gradient
14:37 - Noise Textures for the Volume
16:36 - Volume Color
16:53 - Putting it Together
17:08 - Denoising
17:45 - Creative Control
18:39 - Render / Compositor Tip
19:59 - Playing Around
20:51 - How Light Affects Volumes
21:45 - The Original Files
23:46 - Closing Thoughts
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