How to texture a procedural object

As requested by Patrons, in this video I’ll go over some techniques to add a texture to raymarched objects. I’ll explain, among other things, tri-planar mapping and displacement mapping. Twitter: @The_ArtOfCode Facebook: Patreon: ShaderToy: PayPal Donation: === YouTube Links ============================== If you’ve never used ShaderToy, or made shaders, start here: SmoothStep Explained: RayMarching for Dummies: More displacement mapping for ray marched objects: === ShaderToy Links ============================ Starting point: Live version: Music: NiceWave by Captain
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