Creating an Anime Cel Shader in Blender 2.8 (Part 4): Project Feline Indie Game Devlog #15

PLAY THE PROTOTOYPE: Support on Patreon: Join the Community Discord: In this indie game dev log episode, we will be continuing the development of Gabriella’s in-game character model for Project: Feline! We will be learning how to create an anime-style cel shader in Blender 2.8 using the Eevee renderer, employing techniques from cel-shaded games like Guilty Gear Xrd and DragonBall FighterZ! I’m modelling this character using Blender 3D and texturing it in Adobe Photoshop, taking inspiration from the style of Japanese anime/manga. Be sure to subscribe to see more videos like this on indie game development! Part 1 – Starting the Base Model: Part 2 – Finishing the Model: Part 3 – Texturing: Follow @raymondafcripps Facebook: Instagram: Twitter: http://twitter
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