In this Blender 3D Tutorial series, I’m going over how to create a character in the style of Tim Burton. This series will cover the complete creation of the character, from a cube, to a finished, ready-to-animate character.
This Part Ten creates the eyebrows, also utilizing the particle hair system, then we go on to create the pants, and use the sculpt tool to add some wrinkles, which we then bake into a Tangent Normal Map
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