Fluid Flux - Dynamic river simulation [Unreal Engine 4]
I’ve started this project one year ago and now it is time to show some progress.
New features:
- unconditionally stable simulation with mass conservation
- ragdoll floating and boat/ball buoyancy
- second detailed ripple simulation on top of the surface
- dynamic caustics and wetness
- improved underwater material and smooth waterline
- fluid color mixing
- new foam texture
- detail wave scattering
- underwater audio detection
- dynamic editing mode
- interactable plants
- splashes and sounds
- simulation preview in the editor
- fluid state save/load
The Fluid Flux pack will be released on the marketplace very soon! I know you are waiting for the release please be patient, finalizing this kind of project takes ages. If you want to help and push this project forward with me then please subscribe, write your feedback in comments, and share the video with other developers - it’s motivating me to work harder :)
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