ZeroSpace the sci-fi RTS upcoming game and it’s first public demo | Gameplay and Features
After being successfully kickstarted with over half a million dollars ZeroSpace, the upcoming sci-fi RTS will give everyone a chance to play its skirmish and multiplayer in a public demo during January of 2024. This is a hardcore RTS without keyboard-breaking actions per minute requirements in which you combine factions, mercenaries and heroes to make your own special gameplay mix and conquer singleplayer and multiplayer.
⭐UPCOMING STRATEGY GAMES⭐
👓Game Previews:
🟣Official discord:
▶Official YT channel: @PlayZeroSpace
Chapters
0:00 Automatic resource collection
0:23 Control towers & Leveling faction
0:39 Support skills & Talents
0:54 Tech Trees
1:05 Mercenaries & Balance
1:34 Gameplay modes
2:24 Persistent co-op mode
2:47 $500,000 Kickstarter
3:10 Base building and production
3:29 Population and unit limit
3:49 Top bar and fashion skills
4:07 Capturing control towers
4:25 Harvesting flux
4:34 Heroes in matches
4:46 Recruitment & Upgrades
5:04 Utility of units
5:20 Easy to learn - Hard to master
5:57 Built on advanced tech
6:32 The Protectorate faction
6:52 The Grell faction
7:23 The Xol faction
7:56 The Legion faction
8:23 Are these unique enough?
8:47 The Marran Mercenaries
9:13 The Valkaru Mercenaries
9:26 Dread Raiders Mercenaries
9:39 The Koru Mercenaries
9:58 The Arandi Mercenaries
10:15 Cha’kru Kingdom Mercenaries
10:42 Alpha Gameplay Impressions
ZeroSpace is a cinematic RTS with an epic sci-fi story where your decisions determine the fate of the galaxy. No two matches play the same thanks to nearly limitless combinations of factions, mercenary units and heroes, introducing unparalleled strategic depth and player expression to the genre.
🛒 Steam store link:
ZeroSpace, the upcoming sci-fi real time strategy game is close to a public demo so let me tell you why I think you should play it. For starters the collection of two kinds of resources is mostly automated, letting you focus more on combat, using faction specific abilities and figuring out the optimal army composition.
Then there is combining main factions with mercenaries and hero units to let you pick a mix of units which you most enjoy playing with. Heroes aren’t overpowered characters but slightly above average units with their own abilities.
Another interesting idea these developers have implemented are Control towers. These are found in the middle of the map and you can capture them once you clear out neutral creeps. Once they are yours you start receiving experience points and level up your faction which in turn lets you unlock and upgrade powerful support skills or talents which are boosts to your units. Those you pick from a tech tree and every faction has a different one as well as different support skills.
While the main part of a tech tree comes from one of the four factions you have chosen, the last part depends on the mercenary faction you choose during match setup to complement your faction. These mercenaries also start with their own building next to your base and offer their units for you to recruit a few minutes into a match.
All of this might sound like a nightmare to balance in player vs player game modes so that is exactly why developers at Starlance Studios include professional esport RTS players. These people play each iteration of the game and lead the design process of these units with the goal of achieving balanced gameplay.
Another thing developers are aiming for is being able to offer you cinematic gameplay in both the storytelling singleplayer campaign and the competitive multiplayer once the full game is released. The campaign itself is planned to have 13 main story missions, 14 hero loyalty missions, and 40 side stories. While in the multiplayer you will be able to play against the AI and in 1v1 and 3v3 ranked PvP matches.
This should keep everyone happy. The singleplayer only crowd and the multiplayer enthusiasts. Hopefully even giving those of you who are just testing PvP waters a way to learn the game before meeting your first human opponent online.
There is an extra cooperative multiplayer mode in the works that will include a shared, persistent galaxy, but I don’t have much info or any examples on how exactly that will work out.
#ZeroSpace#RTS#gameplay
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