The Elder Scrolls Adventures: Redguard trailer - 1998 | Game Archives

Trailer of The Elder Scrolls Adventures: Redguard from Bethesda Softworks’ E3 1998 electronic press kit. PRESS RELEASE SWASHBUCKLING HIGH SEAS ADVENTURE! The debut title of The Elder Scrolls Adventures series, Redguard swings into action 4th Quarter 1998 Rockville, Maryland - Bethesda Softworks is proud to announce the introduction of the first title in the newly formed The Elder Scrolls Adventures series, titled The Elder Scrolls Adventures: Redguard. You’ll find a fully realized 3D world, exciting swordplay, and the rich storytelling fans have come to expect from the makers of Daggerfall and Arena. Redguard truly stands out as a refreshing tonic in a market saturated with repetitive knock-offs and tired cliches. Featuring dozens of fully animated real-time 3D characters, Redguard lets you interact with everyone you meet on the populated island of Stros M’Kai. Using the third person perspective, the camera system allows for dynamic panning of the action. Imagine you are in a conversation with a local pirate in a busy market square. Your words come to blows and you both draw swords. You are faster on the draw and able to disarm him. In one smooth motion, the camera swings around so you can see the cold steel of your blade pressed against his neck as he concedes victory to you. Redguard’s advanced camera system allows for real-time 3D cinematics with no break in the gameplay. You play Cyrus, a Redguard mercenary, who returns to the province of his birth in search of his lost sister. You will encounter swashbuckling pirates, shady political figures and all sorts of colorful people and creatures around every turn. Every inch of the game world has been meticulously crafted by a veteran development team. An entire island is free for you to explore and the nonlinear story evolves at the pace of your play. Your adventures will have you escaping from deadly traps, jumping across dizzying chasms, discovering Dwarven ruins, swinging across ropes, and best of fighting! No swashbuckling adventure would be complete without the duels that made them famous. “People are going to have trouble putting Redguard in one category,“ said Todd Howard, Project Leader of Redguard. “We’re putting together adventure, action, and storytelling in a very elegant system. I think the game will open a lot of people’s eyes to some of the possibilities.“ Redguard takes a more detailed and focused look into the world of Tamriel, made famous by the games Arena and Daggerfall (both of which have won numerous Best RPG of Year awards). Redguard is not a role-playing game, but it holds true the genre’s passion for fantasy and heroes. Redguard will have full support for 3Dfx Voodoo and Voodoo2 graphics boards, as well as software rendering through Bethesda’s proprietary Xngine 3D system.
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