Push and Pull Object 1 - Unreal Engine #

UE4 3D Side Scroller Game Series # Part 2 (Fixing Collision Issue) : Correction: Change the Node Connections At 26:32 - Capsule Trace By Channel (Return Value)------Branch (Condition) At 27:00 - Capsule Trace By Channel (Out Hit Impact Point)------Break Vector (In Vec) Links: Mixamo - Animations - #QDCFLHvd9Q4oxAu7R9HhgQ You can get animations from mixamo (Upload UE4 Rigged Character first) - (for high and low, just modify the character arm space). Thanks to Reids Channel for the great Tutorial - I forgot that I use side scroller camera for this, so the ZRotation, it will be different if you use third person camera, so if you use Third Person Camera, just adjust the if else condition (41:47) to the rotation that you get on 41:30 Side Scroller Camera: *You can ask in the comment section if you have
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