God of War Ragnarök | PS4 - PS4 Pro - PS5 | Graphics Comparison | Analista De Bits

PS4 (107,30Gb): 1080p/30fps PS4 Pro (107,30Gb): Resolution Mode: Dynamic 1656p/30fps (1656p~1440p) Performance Mode: Dynamic 1656p/~60fps (1656p~1080p) PS5 (84,06Gb): 60Hz Output: - Resolution Mode: 2160p/30fps - Performance Mode: Dynamic 2160p/60fps (2160p~1440p) 120Hz Output (HFR): - Resolution Mode: Dynamic 2160p/40fps* (2160p~1800p) | *Unlocked Framerate with VRR - Performance Mode: 1440p/~80fps* | *Unlocked Framerate Buy games at Instant-Gaming for all platforms with discounts! Win a game a month with my Instant-Gaming contest. To participate, all you have to do is choose any game in Stock from their website: - This comparison has been made on version of the game. - The game uses temporal reconstruction for dynamic resolution on PS4 and PS5. - PS5 has better reflections, ambient occlusion, textures, more vegetation, draw distance, and shadows compared to PS4/PS4 Pro. - 120Hz mode supports VRR on PS5, if you enable VRR in resolution mode, you can unlock the framerate. - PS4 Pro does not maintain 60fps in performance mode. Its framerate stays closer to 50fps. - Performance mode on PS4 Pro and PS5 reduces the quality of some reflections, shadows, particles and draw distance. - Personally I recommend the performance mode at 60Hz on PS5. It maintains a resolution very close to 4K with a stable 60fps. - The base development platform has been PS4. The differences between the two generations are less than what we saw in Horizon Forbidden West. - God of War Ragnarök is an impeccable work at a visual and performance level. Any of the 3 platforms are a good place to play this time.
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