Godot Tutorial - How to make a Water, shader in the description
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Shader:
shader_type spatial;
render_mode blend_mix,depth_draw_always,cull_back,diffuse_burley,specular_schlick_ggx;
uniform vec4 albedo : hint_color;
uniform sampler2D texture_albedo : hint_albedo;
uniform float specular;
uniform float metallic;
uniform float proximity_fade_distance;
uniform float roughness : hint_range(0,1);
uniform float point_size : hint_range(0,128);
uniform sampler2D texture_refraction;
uniform float refraction : hint_range(-16,16);
uniform vec4 refraction_texture_channel;
uniform sampler2D texture_normal : hint_normal;
uniform float normal_scale : hint_range(-16,16);
uniform vec3 uv1_scale;
uniform vec3 uv1_offset;
uniform vec3 uv2_scale;