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Super moves have a paradox baked in. They’re almost by definition the best moves that a game will give you, but they can’t be TOO good. Balancing a super move to be fun without being overpowering can be tricky, but there are a lot of options that you can use to customize the feel that a super move system will have in your game’s design. Let’s talk about how to balance real, ultimate power!
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Featuring:
Several Street Fighter editions
Hyrule Warriors
Splatoon 3
Punch Out Wii
Soul Calibur 2
Devil May Cry 5
Jak 2
Kingdom Hearts 2
Dot Hack briefly
Final Fantasy IX
Dragon Quest 11
Metroid Prime 3
Final Fantasy XVI
LoL
Red Alert 2
Mario Tennis: Ultra Smash
Kingdom Hearts 3
Advance Wars
F-Zero 99
Ultimate Marvel VS Capcom 3
Super Smash Bros Ultimate
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