3D Glove Modeling Tutorial PART 1: Concept Sculpting in ZBrush

This is PART 1 of a Glove Modeling Tutorial series that will teach you how to turn a rough concept sculpture into a fully textured model. In this part we will cover: - ZBrush settings for concept sculpting - how to find and use good reference images - creating the base model from scratch - working on primary and secondary shapes WORKSTATION EQUIPMENT ○ Wacom Intuos Pro - ○ Wacom Cintiq 16 - ○ 3DConnexion SpaceMouse Pro - ○ EIZO FlexScan - ○ Headset - CAMERA GEAR ○ Canon EOS-200D - ○ Studio Mic - ○ Tripod - For more free tutorials visit: For more tutorials, visit #3d #modeling #tutorial
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