Part 3. Thatched Roofs: Medieval Game Environment in UE4
In the third part of this series, Quixel’s Jakob Keudel sculpts highly detailed thatched roofs for the houses, using surfaces and atlases from the Megascans library, and leveraging the power of Unreal Engine’s geometry tools and Quixel Mixer.
Get the full scene for free on the Unreal Engine Marketplace:
Full Medieval Game Environment tutorial series playlist:
Walkthrough:
Overview:
Part 1: Blockout:
Part 2: House Creation:
Part 3: Thatched Roofs:
Part 4: Foliage
Part 5: Set Dressing
Part 6: Lighting
Get the Medieval Village Collection from Quixel Megascans. Free for use with Unreal Engine:
35 views
27
7
3 days ago 00:00:59 1
Famous Stars Then & Now: Epic Runway Reveal Part: 3 #eddiemoviemurphy #actor #hollywood #kurtrussell
2 weeks ago 01:02:15 1
ARE YA WINNING, SON?! | DELTARUNE [Chapter 3: Part 1]
2 weeks ago 00:05:06 1
Part III - Mucosal Immunity (IgA antibodies)
3 weeks ago 00:01:54 1
Picadoras de carne eléctricas de DE OFERTA HASTA EL 5 DE JUNIO :18,19€
3 weeks ago 00:04:54 4
Karlo Matković 2024-25 NBA Season Highlights | New Orleans Pelicans
3 weeks ago 00:45:14 1
Alien: Isolation | THE BAIT! | 60fps PC Gameplay, (Part 13) Walkthrough w/ facecam