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Rhythm games depend on good UX. RPGs with terrible menus are fine. Janky shooters sell millions of copies all the time. But rhythm games with bad UX can be dead in the water. Building a competent user interface for a rhythm game isn’t all rocket science, though. Let’s go over some basic must-haves for making a rhythm game UX, and some cautionary tales of games that didn’t hit the cue.
Featuring:
Parappa the Rapper
Vib Ribbon
Dance Dance Revolution
Rhythm Heaven Fever
Guitar Hero
Rock Band
A Dance of Fire and Ice
Beat Saber
Hi-Fi Rush
No Straight Roads
Crypt of the Necrodancer
BPM: Bullets Per Minute
Mad Rat Dead
Melatonin and others briefly
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