I continued my journey during stream in exploring translating concept art to PBR Stylized art.
This timelaps is a bit longer than the previous ones, containg additional streams of lowpoly uv old school baking with cages in Xnormal.
Renders here:
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Software: Zbrush, Maya, Marmoset toolbag, and Substance Painter
Based on Concept Art by Elena Savchenko
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5 months ago 00:00:55 1
Stylized Sci-Fi Modern City Environment | Available for Unity & Unreal Engine | Game-Ready Assets
5 months ago 00:10:17 7
Modeling and Texturing a Stylized Tree Stump with Maya 2025, Zbrush, and Substance Painter V2
5 months ago 00:10:18 1
Making a Stylized Tent with Maya 2025, Zbrush, and Substance Painter
5 months ago 00:10:11 1
Modeling and Texturing a Stylized Lantern with Maya 2025, Zbrush, and Substance Painter
5 months ago 00:11:50 1
Stylized Motor 3D model with Maya 2025, Zbrush, and Substance Painter
5 months ago 00:10:23 6
Stylized Bench 3D model with Maya 2025, Zbrush, and Substance Painter