This is a short preview of a magic overhaul Elden Ring mod I’m currently hyperfocusing on for some reason. This replaces every incantation in the game with a sorcery, resulting in almost 150 sorceries in total (there are 101 incantations).
Each sorcery class will have their own “personality” and aim to fulfill a specific role. This means some sorceries may outperform those in other classes, but might have their own utility or supportive measure to make it viable in other situations.
Glintstone: Basic damage class, mid to long range
Carian: Melee damage class, secondary support focused around magic defense & FP efficiency
Crystalian: Projectile-based damage class, secondary support focused around poise & physical defense
Cold: Close range status class, secondary damage weapon buffs & large area denial
Night: Stealth utility class that exploits enemy weakness, spells that set up unaware foes for high damage
Claymen: Buff-heavy support class, burst hea
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