In this episode we start by making some clean ups and will then deep dive into tile collision.
Some key concepts we will introduce are
* Basic mouse interaction.
* Adding a debug layer for drawing collision representation.
* Creating a Function Spy.
Music used in this episode is by Demoscene Time Machine:
Intro: Jetpack
Preamble and Outro: Ski Jump
This episode was the most difficult I ever did. Firstly, I was not fluent in doing collision, and if I wanted to create an episode explaining it I really need to understand why some of the side effects I saw happened. I also had to spend a lot of time structuring the episode so that the code written made sense at every step. I try to explain what problems we are solving before we write the code so that my viewers don’t feel like they are walking away with a black box that solves a problem.
Since w
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