Автор - Fair Fight
ссылка -
От автора:
In this short tutorial video our small project demonstrates ability to go instant-DMC, if only you have animation assets. Studio-made AAA fighting games often have long strikes series, sometimes for tens of moves in one combo line. However, there is no such a thing as “AAA list length“ or “AAA praph complexity“, anything data can be schemed on an A4 piece of paper. Its the assets quality and quantity that is frightening, but to create a combo line is as easy as to create a custom List collection implementation. Today we will pretend we have the amount of animation assets needed to create a small, but already complex combo structure with several branches and merges in it. And as a bonus, I’ll give a quick excurse on my animation import pipeline, because, pipelines are the most important thing in your gamedev life. Also Godot can be not so intuitive to use when it comes to working with animations and animation libraries.
Code:
41 view
373
86
1 day ago 00:05:21 3
Godot 4 - How to stop enemies falling off platforms using a RayCast
2 days ago 00:09:38 12
Godot 4 - 3D Dice Rolling Animation
2 days ago 00:36:07 22
Godot 4 - A Complete Guide to Y-SORTING
2 days ago 00:14:50 19
Godot 4 - Build Sudoku Game
2 days ago 00:05:22 16
Godot 4 - Random Items with Rarity Logic
3 days ago 00:07:06 15
Godot 4 - How to make things float
3 days ago 00:05:48 18
Godot 4 - Button Push
3 days ago 00:06:27 23
Godot 4 - 3D overlay on 3D scene
4 days ago 00:02:58 32
Godot 4 - Mesh Masks To See-through Other Objects
4 days ago 00:41:21 127
Godot 4 - Your First 3D Platformer Tutorial
4 days ago 00:04:09 25
Godot 4 - Analog Clock
4 days ago 00:18:05 27
Godot 4 - Making Minesweeper
5 days ago 00:36:39 552
Godot Engine 4 - Создание базового Java / Kotlin плагина для игры в Android Studio
5 days ago 00:09:39 33
Godot 4 - Rigid Body Character Controller
5 days ago 00:15:55 31
Godot 4 - Visibility Occlusion
5 days ago 00:02:07 18
Godot 4 - Create a 3D Minimap
5 days ago 00:14:37 21
Godot 4 - CARD GAME Tutorial (part 7) - Create an OPPONENT
6 days ago 00:02:10 583
Automate Level Design with Tiled Automapping & Godot 4.3 C#