UE - Advanced Building/Construction System (Including Chaos destruction)
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Advanced Building / Construction System
Including:
Building System Component
Buildables: Modular and Placeables like furniture and crafting locations
Data driven model and Excel imports
Auto generated Radial Menu
Category based generation of radial menuâs
Damage and repair
Parent and child buildings
Upgrade Buildings
Rotation and Elevation
Add extensions when in air
Spline Buildings e.g. Defence Wall (experimental)
Align Buildable to Normal
Direct Placement mode vs Bring Resources manually to ghost buildings.
Destruction
Lock System
Save System
Fully network replicated