In this video, I do a walkthrough of an existing instancing network I built, designed to look like randomly shifting geometry that resets on command--the command in most cases being some kind of audio input for music visualizers or real-time stage visuals.
This isn’t a conventional tutorial where we build from scratch. It’s more of a guided tour of an existing patch and the thought process behind it. I try to deal mostly with concepts that can be applied to your own work rather than spend a ton of time on specific techniques. So much of TD is trial and error and happy accidents, so I encourage you to think of this more as a guide on how to approach a project.
I hope no one will begrudge me calling this a tutorial. I just couldn’t think of better verbiage that YouTube would show to people who might be interested.
The project files for this are available on my Patreon for mid-tier and up.
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