[Unreal Engine ] Experimental Material Layering Tutorial | Vertex Colors as Blends
With the experimental material layering features of , the workflow is much simpler than it previously was. I’ll show you how to use your vertex colors as a layered masking system to designate painted areas of models to any material and how to access parameters in the new instanced material layer editor. I’m keeping all the materials to a bare minimum so you can apply this process easily to any material you are working on. Once this is created once, you can re-use “siblings“ to the instance containing
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