Textures - UNIGINE 2 Engine Essentials

In this tutorial: 00:38 - Textures in the Asset Browser 01:02 - Supported formats 01:08 - Importing textures 02:07 - Texture presets and prefixes 02:42 - Albedo and shading textures 03:13 - Diffuse and specular textures 03:25 - Normal maps 03:48 - Ambient occlusion textures 04:03 - Emission textures 04:19 - Parallax textures 04:38 - Masks 05:10 - Cubemaps 05:31 - 3D textures 06:19 - Customizing import parameters 07:08 - Run-time files generated for texture assets 07:39 - Unchanged option 07:54 - UV mapping:
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