Textures - UNIGINE 2 Engine Essentials
In this tutorial:
00:38 - Textures in the Asset Browser
01:02 - Supported formats
01:08 - Importing textures
02:07 - Texture presets and prefixes
02:42 - Albedo and shading textures
03:13 - Diffuse and specular textures
03:25 - Normal maps
03:48 - Ambient occlusion textures
04:03 - Emission textures
04:19 - Parallax textures
04:38 - Masks
05:10 - Cubemaps
05:31 - 3D textures
06:19 - Customizing import parameters
07:08 - Run-time files generated for texture assets
07:39 - Unchanged option
07:54 - UV mapping: