Face and head modeling in Blender is easy when you use this topology trick. You can make a wide variety of faces when you use it with proportional editing, multiresolution sculpting, and the shrinkwrap modifier. Rigging works well without retopology too.
🗿Character modeling playlist:
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Face topology reference image:
I made a 3D self portrait in 11 different styles By Noggi:
The Puzzle of “Good“ Retopology By Blender Official:
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Second C
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⚙️What’s On My Desk?
GPU: EVGA GeForce RTX 2070 SUPER
CPU: AMD Ryzen 9 3900X
Motherboard: Asus PRIME X570-PRO
Memory: Team T-FORCE VULCAN Z 64 GB (2 x 32 GB) DDR4-3200
Monitor: LG 25UM58-P 25.0“ 2560x1080 60 Hz
Drawing Tablet: XP-PEN Artist
Mouse: Logitec MX Master 3s
Keyboard: Redragon K580 VATA
Speakers: Mackie CR3-X
Headphones: Beyerdynamic DT 700 Pro X
Microphone: Beyerdynamic M70 Pro X
Audio Interface: Universal Audio Volt 2
00:00 - Intro
00:46 - The topology
04:06 - Modeling tips
04:40 - Eyelids and lips
06:38 - Proportional editing
07:28 - Sphere tool
07:57 - Head 2
10:24 - Multires Sculpting
12:49 - Shrinkwrap
14:34 - Shrinkwrap head 2
15:20 - RiggingShow more