Making a Zelda-style Cel Shading Effect in Unity Shader Graph

Tons of games use a stylised cel-shading art style to help them stand out graphically, including hits like Zelda: Breath of the Wild, Persona 5 and Okami. In this tutorial, we’ll unlock the secrets of cel-shading in Shader Graph by using our own custom lighting and end up with an effect that supports multiple lights! ------------ 👇 Download the project on GitHub: ------------ ✨ Cel-shading original article: ✨ Alex Lindman custom lighting blog: ✨ Artstoff Link model: ✨ Bui Tuong Phong’s shading model: ------------ 00:00 Introduction 00:29 Ch. 1: Lighting Models 02:29 Ch. 2: Custom Lighting
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