Fluid Flux:
After over 6 months of development focused on large-scale maps with oceans, I am happy to introduce the update 2.0.
The Fluid Flux 2.0 release delivers further improvements to facilitate a wide feature set robust, workflow-friendly, and versatile while keeping the needs of different sectors in mind. New features:
- Water in this demo is NOT SIMULATED coastline domain is blended with the prebaked simulated state.
- Up to 10k^2 of coastline area support
- Large-scale surface mesh rendered using Niagara-based infinite grid mesh (64 particle meshes 128x128)
- Three color slots ( shore, ocean, painter) and 24 predefined unique color schemes for easy customization.
- New landscape material with wetness
- Underwater SLW material that supports the time of day change.
- Wave break, wave shadow, new detail map.
- New displacement animation for wave generated from FFT.
- Improved boat interactions
- THERE IS MORE!
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