How to Create Professional Materials

In this video I’ll show you how to create smart materials in Blender! This will help you take your shading skills to the next level. 🆓 FREE Sci-Fi Crate model; 🆓 #b3d #blender3d #kaizentutorials ----------------------------------------------------------------------------------------- ⛩️ Join the Patreon to support the channel; ⛩️ ----------------------------------------------------------------------------------------- My FREE 3D models: Join the Kaizen Discord: ----------------------------------------------------------------------------------------- ➕ Addons You Need: Fractal Machine - Sanctus Material Library - Botaniq Foliage Library - Physical Celestial Objects - Physical Starlight Atmosphere - Gobos Light Textures - ----------------------------------------------------------------------------------------- 📚 My Favorite Blender Courses: Blender Launch Pad - Hard Surface Game Asset Course - Cubic Worlds - Master 3D Sculpting in Blender - Intro to Motion Graphics - The Art of Effective Rigging - Alive! Animation Course in Blender - Master 3D Sculpting in Blender - Master 3D Environments in Blender - ----------------------------------------------------------------------------------------- Chapters: 00:00 Intro 00:22 Starting the Basecolor 02:20 Creating a Curvature Map 03:24 Setting up an Edge Mask 04:37 Creating an Ambient Occlusion mask 05:31 Setting up our Smart Material Basecolor 07:25 The finished Basecolor setup 07:41 Adding our Metalness map 08:03 Setting up the Roughness map 09:55 The final value - Normal map 10:31 Why is this a ’Smart Material’? 11:00 Outro ----------------------------------------------------------------------------------------- 🗣️ Socials: Insta - @Kaizentutorials Twitter - @kaizentutorials ----------------------------------------------------------------------------------------- 🎶 Music: Epidemic Sound ----------------------------------------------------------------------------------------- *Some links are affiliate links on which I receive a kickback*
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