Thought I’d try a virtual puppet that has hands. It was quite a bit trickier than I was anticipating but I think it turned out pretty well. I’m using one Vive controller to control the hands, either one at a time or mirroring each other.
The voice comes from a funny video my 4 year old niece made.
Some Details:
- Vive controllers for the head and hands
- Vive Tracker for the body.
- Tiny bit of ARKit Face mocap on the mouth.
- Control Rig with Spring Interpolate nodes for the wobbles, driven by a blueprint.
- Rigid body physics for the arms when they aren’t being puppeted.
- UE5.1, Lumen, Nanite, etc... all that fancy stuff.
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