I Optimised My Game Engine Up To 12000 FPS

The source code and demos are available here: The greedy meshing algorithm is available here: I spent the past 6 years creating a game engine, and I’ve been shocked at the things that can make or break performance. I put together 4 simple optimisations that you can use to make your games run much quicker. The music is Saturation, Spectrum, Shadows Azure and Chroma-quay by Disjoint Square Timestamps 0:00 Intro 0:33 Massive Meshes 1:56 Tiny Triangles 4:51 Particle Perfection 7:34 Dont Talk So Much 9:22 Limit Breaker 10:43 The Finals 11:33 Optimise Further #gamedev #gamedevelopment #gameengine
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