This basic tutorial was created in cooperation with the Fresenius University of Applied Sciences as part of an introductory course in procedural content creation for video games.
The course comprises three video series. This one is about the creation of a procedural material in Substance Designer, the exposing of single parameters and the import into Substance Painter for the procedural texturing of an exemplary asset.
The tutorial is recorded in German.
Part 1:
Part 2:
Part 4:
Part 5:
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