BATTLE REALMS WOTW UNITS UNLEASHED (MULTIPLAYER MOD) SUPREME DEMONSTRATION WOLF CLAN
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Improved Battle Gears / Added Innate abilities to some heroes
Arah
Zen Arrow - Arah can now shoot enemies inside the line of sight of Zen Arrow.
Duration increased from 5 to 7 secs.
Arah has increased attack speed and range for the duration of the skill but with reduced damage
Added Innate Ability: Soul Piercing Arrow - 20% chance to deal 270 flat piercing damage to enemies and slows down their movement and attack speeds by 50% for 3 secs.
Garrin
Increased stamina regeneration
Added Innate Ability: Horse Healing Herbs - 30% chance to heal all allied horses by 10% health and 5% stamina whenever he (or the horse he’s riding) gets hit.
Utara
Song of Sorrow - Increased stamina cost, increased damage from 50 to 100.
Changed Utara’s weakness from 50% piercing to 50% blunt.
Changed Utara’s weapon damage from 30 to 120.
Added 1% health damage to Pleasure and Pain innate ability.
Shinja
Intimidation Battle gear changed damage reduction value from 50% to 80%.
Taro
Insidious Hex - summons a spirit warrior with crazy attack speed and wields a fire weapon.
It deals puny magical damage and moves 50% slower than normal.
It burns down the building or the first unit it encounters when this battle gear is used.
Vetkin
Battle Gear removal ability has been added to his already annoying Bravado.
Added Press Gang (evasion from projectiles) innate ability of Serpent Swordsman
Koril
Teleport - added an illusion (doesn’t move) and slows enemies at the target location by 50% for 15 secs.
Yvaine
Yvaine now uses Ungodly Power model.
Prisoner of Ice has been changed to be a 20% chance innate ability that applies the effects of prisoner of ice whenever she’s hit (regardless if melee or missile).
Nerfed the duration to 2s and damage to 2% health
Yvaine Ungodly power - new battle gear, increase attack speed and damage by 300%. Lasts until she has stamina.
The Shale Lord
Doubled health and his attacks are now area of effect.
Wildeye
Changed summon spirit wolf to 100% innate ability whenever he gets hit.
The spirit wolves are now controllable (like Serpent Spirit Warrior) but unable to be granted to other units (doesn’t die when Wildeye dies and this cannot be fixed).
New battle gear call horse - Summons a wild horse at his position.
The horse run away once summoned so you need a standby peasant beside Wildeye.
Calls any available normal wolves from the Wolves den if Wildeye doesn’t have any (limit 2).
Wildeye can grant this normal wolves to any unit that doesn’t have a wolf partner yet.
Longtooth
Added a 50% chance innate ability to blind the target for 15s when hit by his boomerang.
Grayback
Wolf Howl can now also call 1 normal wolf from the wolves den if there’s any available.
Increased range of the following area of effect battle gears:
Otomo Battle Cry (changed damage value as well from 1.2 to 1.3)
Grayback Wolf Howl
Gaihla Chant of Life
Issyl Haste
Vetkin Bravado
Inherited Techniques
Tier 2 and 3/4 units now inherit the techniques of the training buildings they went through.
Example Spearman’s Dragon’s Strength and Dragon’s Heart are now inherited by Dragon and Kabuki Warriors, Samurais, and Guardians.
This works on top of own techniques of the tier 2 and 3 units mentioned.
Some techniques have been improved for balancing.
Due to the tier 3 and 4 units becoming hero level in terms of damage (exception of yin/yang damage) and health, the health of all units and buildings are increased.
Some techniques have combined effects and units that are not shown by the tooltip, refer to the table below.
Non-hero unit Battle Gear changes
Serpent Witch, Dragon Chakram Maiden, Lotus Overseer, Wolf Digger now has default battle gears when trained. It cannot be removed by BG removal skills.
Changed Dragon Guardian BG to be area of effect.
Reduced stamina cost and requirement from 60 to 10.
Increased health cost from 100 to 200.
Added 20% damage to Wolf, Wildeye White Wolf, Berserker, and Werewolves for 15s when Wolf Pack Master uses Wolf Howl Battle Gear.
Nerfed Lotus Reaper’s Hell Scythe Innate Ability’s damage from 50% health to 100 piercing damage.
Wolf Digger now leaves the tree root on the location until someone steps on it (like Cannoneer mines) limit 30.
Increased damage of some skills (due to health adjustments they became insignificant)
Battle gears and i
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