DOOM Eternal gameplay benchmark running on an RTX 2060 and a Ryzen 2600, using RivaTuner Statistics Server to display info on the top of the screen.
Resolution is set to 3840x2160, but DLSS Quality mode runs internally at 1920x1080; graphical settings are all at Ultra Nightmare (max) except for Texture Pool Size on High, Raytracing is Off. Film Grain is disabled, Motion Blur is set to Medium, Sharpening to 33 and Present From Compute is On. The game runs exclusively on the Vulkan API.
The RTX 2060 couldn’t get a stable 60 FPS without dropping some settings, but thankfully now there’s DLSS, and it’s awesome. It’s not a perfect 60 FPS lock, but it gets damn close, and looks very similar to native 4K.
Of course, this is without Raytracing. And if I’m being honest I was actually expecting Performance Mode to increase the framerate by a bit more, given how this game is pretty much completely GPU bound unless you drop it to stupidly low resolutions.
● CPU: AMD R
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