Redemption of the Damned. DevDiary: work with sound
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Release date - Q4 2021.
Have a great weekend for everyone following the “Redemption of the Damned“ development progress!
In our diaries we usually write about individual mechanics or level variations. But the funniest (or the craziest) part here is to integrate everything into a coherent whole and look for the different flaws that are not visible during the development of individual parts of the project.
The new video is a test run that includes testing many aspects of the work in progress, such as:
- the procedure for creating a character and starting the game, saving and loading states;
- integration and testing of the test combat zone in addition to the safe hub;
- checking the structures of locations for suitability for battle and AI navigation;
- global positive and negative effects, such as a constant decrease in mental health in the dungeon, a gradual resto
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