An introduction to Shader Art Coding

In this tutorial, I explore the fascinating realm of shader art coding and aim to offer helpful insights and guidance to assist you in beginning your own creative journey. I hope to share my passion with you along the way! Final shader: Resources presented in the video: • Shadertoy: • Inigo Quilez website: • 2D signed distance functions: • Color palette article: • Color palette webapp: • Graphtoy: Other useful resources: • GLSL Reference & Swizzling: (GLSL)#Basic_types • The Book of Shaders: • Shadertoy Unofficial: • Inigo Quilez’s channel: @InigoQuilez • The Art of Code’s channel: @TheArtofCodeIsCool Shaders showcased in the intro: - “Cloud Ten“ by nimitz: - “Abstract Glassy Field“ by Shane: - “For the neon style enjoyers“ by mrange: - “Fractal Land“ by Kali: Video editing: Premiere & After Effects Animations: Manim Community and GLSL Shaders Note that the voice-over has been generated using AI ! I wasn’t really satisfied about my french accent and poor mic quality that made the video even harder to follow. I’m not sure if I’ll continue using it in the future. What did you think about it ? Follow me if you want to see more content like this! • Instagram: (Digital Art) • Twitter: (Computer Graphics, ML, Shaders..) Timestamps: 0:00 Introduction 0:52 What are shaders ? 2:55 Shadertoy 3:19 In/out parameters 4:04 Display colors 4:40 fragCoord 5:26 iResolution & swizzling 6:45 uv coordinates 7:45 Center uvs 8:49 length() 9:42 Fix aspect ratio 10:36 Signed Distance Functions 11:43 step() 12:13 smoothstep() 12:50 sin() and iTime 13:58 1/x 15:07 Add colors 17:22 fract() 19:05 Iterations 20:13 exp() 21:31 pow() 21:55 Conclusion Music by | e s c p |
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