Intro to C++ Game Programming - CRYENGINE

Our latest Master Class provides an introduction to CRYENGINE for C programmers and game designers. Game Programming - Alex Klinger Start Topic 0:00:00 Introduction 0:00:22 About the speaker 0:00:32 Agenda 0:01:39 The game Plug-In 0:02:02 Implementing a game plug-in: initialization 0:03:44 Game plug-in: system events 0:04:45 Game plug-in: updates 0:05:49 Entities: what is an entity? 0:07:21 Entity links - logical 0:08:53 Entity linking - physical (parent-child) 0:09:34 IEntity class 0:10:23 Entity GUID 0:11:34 Entities: creating entities 0:12:34 Entities: members, functions, slots/components 0:12:54 Entities: global and local transforms 0:13:26 Entities: flags 0:14:14 Entity component system 0:17:28 Writing a custom component 0:19:43 How to use the entity system: query entities 0:20:14 Creating entities through code 0:20:39 Finding entities without knowing their GUID 0:20:49 Removing entities through code 0:21:05 Working with entities by layer 0:21:43 Handling input through Action Maps 0:23:34 The input c
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