? In this Blender episode, work with Chunck to build a fairly capable rig using Inverse Kinematics and Bone Constraints. We will also develop a pretty simple animation cycle using simple blockout keyframes, utilizing procedural animation to cover the rest!
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Snag the original model from the creator here!:
Grab the rigged version here!:
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CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community.
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