Workshop: GPU Implementation of SOP to TOP
This workshop aims to demonstrate a new way of manipulating SOPs in TOP space, while preserving optimized performances, by leveraging the GPU through geometry shaders to convert an SOP into, or from, a TOP. The geometry shader will be presented and explained first through a series of simple and practical examples, to illustrate its unique capabilities in comparison to vertex and pixel shaders, and how they may be used to accomplish our goal.
Using this knowledge,
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